Also, I'll write down his choice of feats up until now. I use daggers with doubling rings that has allowed me to collect daggers made of different things for specific material based weaknesses. Those all have different solutions. Don't forget to take the Circling Mongoose and/or Improved Two-Weapon Feint Feats so that you have a way to get in Sneak Attacks when you don't have someone to Flank with you. Also note that many colored items are also links to the Paizo SRD. Sneaking won't work either because you have to end your movement behind cover. You are not particularly good at Knowledge skills either, so why not dump it? I’m curious about whether Gang Up is hands down the best level 6 rogue feat. I'm not terribly good at either. Although, /u/iamasecretwizard is correct apparently. Minor and Major Magic talents can give you extra utility too. I use the Twin Feint move all the time, That way the second attack with my +1 striking short sword is always against flat footed. Green: Good options. En bon etat. Don't charge in first, otherwise you'll get easily overwhelmed. Thief, Scoundrel, and Ruffian are all fairly different from each other. Your Fortitude and Will saves are terrible and something must be done about that. Upon its release, the game spent 4 weeks atop the "Hotness" list on BoardGameGeek.com.The game received almost unanimously favorable reviews, with an 8.59/10 rating as of September 12, 2013. 2. I didn't even know about Offensive Defense until your post, /u/PH33N1CK5. Cookies help us deliver our Services. Red: Bad, useless options, or options which are extremely situational. 4. Naturally, I was unhappy with this solo adventure and wrote my own. This will be my first and last only time DMing a 1e campaign as I plan to move onto 2e. Orange: OK options, or useful options that only apply in rare circumstances 3. Be a friend to Fighting Defensively and Total Defense. Fast Learner isn't terrible, though I will point out tis actually not legal even with Brawler's Cunning, which only gives you 13 INT when applying for combat feats. 2. Talents! So, how do you play a Lawful Rogue? Nos guides pas-à-pas vous aideront à faire la maintenance et réparer votre NISSAN PATHFINDER rapidement et facilement en suivant les instructions de nos techniciens professionnels. Use Magic Device is your friend. Thief rackets are pretty straightforward, with dex to finesse damage, they can output a slightly better amount of damage than a scoundrel, and on par with the ruffian. Vivisectionist alchemist, too. D&D Class Discussions If you are expecting to be attacked, you can do silly things like using Full Defense every round until you get attacked. Releases. I also picked up the Rogue Talent, Major Magic so I could use Vanish. This is the rogue you play if you want to manipulate events, without putting yourself in harm’s way. Good Fort, D10, Full BAB. He was probably kidnapped and the goblins were too stupid to realize he wasn't just a pale plump goblin. Here are a few comments. Rogues have so much potential for intriguing character builds. The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. Stats are currently 15 STR, 16 DEX, 14 CON, 10 INT, 13 WIS, & 10 CHA. It’s exactly what it sounds like. And if you are Flanking a lot, then you may want to get the Dueling Magical Property added onto one of your weapons. As a rogue, you get Skill Increases at every level after 2nd, giving you 5 opportunities to raise skills to Expert, 8 to raise skills as high as Master, and 6 to raise skills as high as Legendary. And even then, you have class abilities that make the conditions apply more consistently as well, so look for ways to start combat Stealthed or Deceiving, and whatnot. Most of the talents suck, but there's a couple that are great. Sure, the Dex builds are great, but Str is just as viable now. Since grappling is so much quicker and easier than in 1e, you can just play a Ruffian and grab your enemy by the throat then sneak attack him straight in the kidneys. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Looking for tips on playing a Rogue (self.Pathfinder_RPG) submitted 3 years ago by PH33N1CK5 The group that I'm playing with all decided to take a step out of our comfort zones for this game, which is good - the RP is fantastic, we've got a great group dynamic running. share. If any info I provided doesn't apply, I apologize - I'm not super familiar with that build. Like /u/RichardVagino I'm using TWF and finesse, so my build is different. If constructed properly, the designers should have given a rogue 10+Int skill points per level. That means that you can maximize at most six skills, and the rest of your skills might not advance beyond Trained. 2. As an Unchained Rogue, you want first place in the Initiative order, you want to preferably get an attack in during the Surprise Round, and you want to be making as many Full Attacks as possible. If you do go Two-Weapon Fighting, don't forget to get the Improved Two-Weapon Fighting and the Greater Two-Weapon Fighting Feats as you level up. Any good multiclassing? Aside from the Pathfinder's quicker acceleration, it also has the ability to tow a hefty 6,000 pounds. Any unsuspected synergies? Flanking is your friend. You give him a past, fill out his skill slots, and then you play a Lawful character who fits those parameters, and that's pretty much it. Green: Good options. Rogue Talents: Basically Rogue-only feats, Rogue Talents offer a huge number of excellent ways to customize and improve your Rogue. Pick skills you do to avoid being hit, or options which extremely. 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